Gliscor Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Gliscor catch odds
Gliscor is Ground / Flying type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Gliscor capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 38 | 18 | 18.80 | 22.28 |
| 5 | 363 | 56 | 58.05 | 68.79 |
| 10 | 769 | 82 | 84.50 | 100.13 |
| 15 | 1,153 | 101 | 103.48 | 122.62 |
| 20 | 1,538 | 117 | 119.48 | 141.58 |
| 25 | 1,923 | 130 | 133.59 | 158.30 |
| 30 | 2,307 | 143 | 146.34 | 173.41 |
| 35 | 2,500 | 149 | 152.31 | 180.49 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.