Glimmora Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Glimmora catch odds
Glimmora is Rock / Poison type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Glimmora capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 46 | 19 | 24.53 | 18.05 |
| 5 | 441 | 60 | 75.76 | 55.73 |
| 10 | 935 | 88 | 110.27 | 81.12 |
| 15 | 1,402 | 108 | 135.04 | 99.34 |
| 20 | 1,870 | 125 | 155.92 | 114.70 |
| 25 | 2,338 | 140 | 174.33 | 128.24 |
| 30 | 2,805 | 153 | 190.97 | 140.49 |
| 35 | 3,039 | 159 | 198.77 | 146.22 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.