Glimmet Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Glimmet catch odds
Glimmet is Rock / Poison type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Glimmet capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 23 | 14 | 18.99 | 11.19 |
| 5 | 226 | 43 | 58.63 | 34.54 |
| 10 | 480 | 62 | 85.35 | 50.28 |
| 15 | 720 | 77 | 104.51 | 61.57 |
| 20 | 959 | 89 | 120.67 | 71.09 |
| 25 | 1,200 | 99 | 134.92 | 79.48 |
| 30 | 1,440 | 109 | 147.80 | 87.07 |
| 35 | 1,560 | 113 | 153.84 | 90.63 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.