Gible Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Gible catch odds
Gible is Dragon / Ground type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Gible capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 15 | 15 | 13.07 | 9.31 |
| 5 | 150 | 48 | 40.34 | 28.73 |
| 10 | 318 | 70 | 58.73 | 41.83 |
| 15 | 477 | 85 | 71.92 | 51.22 |
| 20 | 635 | 99 | 83.04 | 59.14 |
| 25 | 794 | 110 | 92.84 | 66.13 |
| 30 | 954 | 121 | 101.71 | 72.44 |
| 35 | 1,033 | 126 | 105.86 | 75.39 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.