Garchomp Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Garchomp catch odds
Garchomp is Dragon / Ground type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Garchomp capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 56 | 23 | 25.94 | 19.55 |
| 5 | 534 | 73 | 80.11 | 60.37 |
| 10 | 1,132 | 107 | 116.61 | 87.88 |
| 15 | 1,698 | 131 | 142.80 | 107.62 |
| 20 | 2,264 | 151 | 164.88 | 124.26 |
| 25 | 2,830 | 169 | 184.35 | 138.93 |
| 30 | 3,396 | 185 | 201.95 | 152.19 |
| 35 | 3,679 | 193 | 210.19 | 158.41 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.