Frillish Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Frillish catch odds
Frillish is Water / Ghost type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Frillish capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 17 | 15 | 12.22 | 14.01 |
| 5 | 169 | 46 | 37.73 | 43.25 |
| 10 | 359 | 68 | 54.93 | 62.95 |
| 15 | 539 | 83 | 67.26 | 77.09 |
| 20 | 718 | 96 | 77.66 | 89.01 |
| 25 | 898 | 107 | 86.83 | 99.52 |
| 30 | 1,077 | 117 | 95.12 | 109.02 |
| 35 | 1,167 | 122 | 99.00 | 113.47 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.