Flapple Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Flapple catch odds
Flapple is Grass / Dragon type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Flapple capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 34 | 17 | 21.53 | 14.95 |
| 5 | 332 | 54 | 66.47 | 46.15 |
| 10 | 704 | 79 | 96.75 | 67.18 |
| 15 | 1,057 | 96 | 118.48 | 82.27 |
| 20 | 1,409 | 111 | 136.80 | 94.99 |
| 25 | 1,761 | 124 | 152.96 | 106.20 |
| 30 | 2,114 | 136 | 167.56 | 116.34 |
| 35 | 2,290 | 142 | 174.40 | 121.09 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.