Excadrill Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Excadrill catch odds
Excadrill is Ground / Steel type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Excadrill capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 45 | 24 | 25.38 | 13.54 |
| 5 | 437 | 74 | 78.37 | 41.80 |
| 10 | 927 | 108 | 114.08 | 60.84 |
| 15 | 1,390 | 132 | 139.70 | 74.50 |
| 20 | 1,853 | 153 | 161.30 | 86.03 |
| 25 | 2,317 | 171 | 180.34 | 96.18 |
| 30 | 2,780 | 188 | 197.56 | 105.36 |
| 35 | 3,012 | 195 | 205.62 | 109.67 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.