Drifblim Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Drifblim catch odds
Drifblim is Ghost / Flying type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Drifblim capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 33 | 30 | 18.33 | 11.00 |
| 5 | 321 | 94 | 56.60 | 33.96 |
| 10 | 680 | 138 | 82.39 | 49.43 |
| 15 | 1,021 | 169 | 100.89 | 60.54 |
| 20 | 1,361 | 195 | 116.49 | 69.90 |
| 25 | 1,701 | 218 | 130.25 | 78.15 |
| 30 | 2,042 | 239 | 142.68 | 85.61 |
| 35 | 2,212 | 249 | 148.50 | 89.10 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.