Dreepy Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Dreepy catch odds
Dreepy is Dragon / Ghost type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Dreepy capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 10 | 10 | 12.41 | 7.14 |
| 5 | 103 | 33 | 38.31 | 22.06 |
| 10 | 219 | 48 | 55.77 | 32.11 |
| 15 | 328 | 58 | 68.30 | 39.32 |
| 20 | 438 | 68 | 78.86 | 45.40 |
| 25 | 548 | 76 | 88.17 | 50.76 |
| 30 | 657 | 83 | 96.58 | 55.61 |
| 35 | 712 | 86 | 100.53 | 57.88 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.