Dolliv Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Dolliv catch odds
Dolliv is Grass / Normal type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Dolliv capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 20 | 14 | 14.29 | 13.72 |
| 5 | 193 | 45 | 44.12 | 42.38 |
| 10 | 409 | 65 | 64.22 | 61.69 |
| 15 | 614 | 80 | 78.64 | 75.54 |
| 20 | 818 | 93 | 90.80 | 87.22 |
| 25 | 1,023 | 104 | 101.53 | 97.52 |
| 30 | 1,228 | 114 | 111.22 | 106.83 |
| 35 | 1,330 | 118 | 115.76 | 111.19 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.