Decidueye Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Decidueye catch odds
Decidueye is Grass / Ghost type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Decidueye capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 39 | 18 | 21.15 | 18.24 |
| 5 | 374 | 58 | 65.31 | 56.31 |
| 10 | 793 | 84 | 95.06 | 81.97 |
| 15 | 1,189 | 103 | 116.41 | 100.37 |
| 20 | 1,585 | 120 | 134.42 | 115.90 |
| 25 | 1,982 | 134 | 150.29 | 129.58 |
| 30 | 2,378 | 147 | 164.63 | 141.95 |
| 35 | 2,576 | 153 | 171.35 | 147.74 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.