Coalossal Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Coalossal catch odds
Coalossal is Rock / Fire type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Coalossal capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 33 | 24 | 15.13 | 20.02 |
| 5 | 317 | 74 | 46.73 | 61.82 |
| 10 | 672 | 108 | 68.02 | 89.99 |
| 15 | 1,008 | 132 | 83.30 | 110.20 |
| 20 | 1,344 | 153 | 96.18 | 127.25 |
| 25 | 1,680 | 171 | 107.54 | 142.27 |
| 30 | 2,016 | 188 | 117.80 | 155.85 |
| 35 | 2,184 | 195 | 122.61 | 162.21 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.