Chien-Pao Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Chien-Pao catch odds
Chien-Pao is Dark / Ice type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Chien-Pao capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 47 | 19 | 25.94 | 17.11 |
| 5 | 449 | 59 | 80.11 | 52.83 |
| 10 | 951 | 86 | 116.61 | 76.90 |
| 15 | 1,427 | 106 | 142.80 | 94.17 |
| 20 | 1,902 | 122 | 164.88 | 108.73 |
| 25 | 2,378 | 136 | 184.35 | 121.56 |
| 30 | 2,854 | 149 | 201.95 | 133.17 |
| 35 | 3,091 | 156 | 210.19 | 138.60 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.