Chandelure Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Chandelure catch odds
Chandelure is Ghost / Fire type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Chandelure capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 46 | 15 | 26.88 | 18.52 |
| 5 | 440 | 49 | 83.01 | 57.18 |
| 10 | 934 | 71 | 120.84 | 83.23 |
| 15 | 1,401 | 87 | 147.97 | 101.93 |
| 20 | 1,867 | 101 | 170.86 | 117.69 |
| 25 | 2,335 | 113 | 191.03 | 131.58 |
| 30 | 2,802 | 124 | 209.27 | 144.14 |
| 35 | 3,035 | 129 | 217.81 | 150.03 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.