Camerupt Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Camerupt catch odds
Camerupt is Fire / Ground type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Camerupt capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 31 | 17 | 19.65 | 14.19 |
| 5 | 295 | 54 | 60.66 | 43.83 |
| 10 | 626 | 79 | 88.30 | 63.80 |
| 15 | 940 | 96 | 108.14 | 78.13 |
| 20 | 1,253 | 111 | 124.86 | 90.21 |
| 25 | 1,566 | 124 | 139.60 | 100.86 |
| 30 | 1,880 | 136 | 152.93 | 110.49 |
| 35 | 2,036 | 142 | 159.17 | 115.00 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.