Cacturne Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Cacturne catch odds
Cacturne is Grass / Dark type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Cacturne capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 32 | 17 | 22.18 | 12.22 |
| 5 | 309 | 54 | 68.50 | 37.73 |
| 10 | 656 | 79 | 99.71 | 54.93 |
| 15 | 985 | 96 | 122.10 | 67.26 |
| 20 | 1,313 | 111 | 140.99 | 77.66 |
| 25 | 1,641 | 124 | 157.63 | 86.83 |
| 30 | 1,970 | 136 | 172.68 | 95.12 |
| 35 | 2,134 | 142 | 179.73 | 99.00 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.