Bisharp Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
Loading calculator controls…
Estimating Bisharp catch odds
Bisharp is Dark / Steel type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Bisharp capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 40 | 16 | 23.22 | 17.95 |
| 5 | 383 | 51 | 71.69 | 55.44 |
| 10 | 812 | 75 | 104.36 | 80.70 |
| 15 | 1,219 | 92 | 127.80 | 98.82 |
| 20 | 1,625 | 106 | 147.56 | 114.10 |
| 25 | 2,031 | 118 | 164.98 | 127.58 |
| 30 | 2,438 | 130 | 180.73 | 139.75 |
| 35 | 2,641 | 135 | 188.11 | 145.46 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.