Beldum Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Beldum catch odds
Beldum is Steel / Psychic type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Beldum capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 13 | 12 | 10.43 | 13.82 |
| 5 | 131 | 39 | 32.22 | 42.67 |
| 10 | 279 | 57 | 46.90 | 62.11 |
| 15 | 418 | 69 | 57.43 | 76.06 |
| 20 | 558 | 80 | 66.31 | 87.82 |
| 25 | 697 | 90 | 74.14 | 98.19 |
| 30 | 837 | 98 | 81.22 | 107.56 |
| 35 | 906 | 102 | 84.53 | 111.95 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.