Azurill Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Azurill catch odds
Azurill is Normal / Fairy type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Azurill capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 10 | 14 | 4.79 | 8.08 |
| 5 | 49 | 44 | 14.80 | 24.96 |
| 10 | 104 | 64 | 21.55 | 36.34 |
| 15 | 156 | 78 | 26.39 | 44.50 |
| 20 | 208 | 90 | 30.47 | 51.38 |
| 25 | 260 | 101 | 34.06 | 57.44 |
| 30 | 312 | 111 | 37.32 | 62.93 |
| 35 | 338 | 115 | 38.84 | 65.49 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.