Azumarill Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Azumarill catch odds
Azumarill is Water / Fairy type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Azumarill capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 22 | 22 | 11.94 | 15.70 |
| 5 | 214 | 69 | 36.86 | 48.47 |
| 10 | 453 | 101 | 53.66 | 70.56 |
| 15 | 680 | 124 | 65.71 | 86.40 |
| 20 | 907 | 143 | 75.87 | 99.77 |
| 25 | 1,134 | 160 | 84.83 | 111.54 |
| 30 | 1,361 | 175 | 92.93 | 122.19 |
| 35 | 1,474 | 182 | 96.72 | 127.18 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.