Aurorus Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Aurorus catch odds
Aurorus is Rock / Ice type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Aurorus capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 39 | 26 | 18.89 | 16.73 |
| 5 | 378 | 81 | 58.34 | 51.66 |
| 10 | 801 | 118 | 84.92 | 75.21 |
| 15 | 1,201 | 144 | 104.00 | 92.10 |
| 20 | 1,601 | 167 | 120.08 | 106.34 |
| 25 | 2,001 | 187 | 134.25 | 118.89 |
| 30 | 2,402 | 204 | 147.07 | 130.24 |
| 35 | 2,602 | 213 | 153.07 | 135.56 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.