Aron Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Aron catch odds
Aron is Steel / Rock type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Aron capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 18 | 14 | 12.78 | 14.66 |
| 5 | 176 | 44 | 39.47 | 45.28 |
| 10 | 373 | 64 | 57.46 | 65.91 |
| 15 | 560 | 78 | 70.37 | 80.71 |
| 20 | 747 | 90 | 81.25 | 93.19 |
| 25 | 934 | 101 | 90.84 | 104.20 |
| 30 | 1,121 | 111 | 99.51 | 114.15 |
| 35 | 1,214 | 115 | 103.57 | 118.80 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.