Anorith Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Anorith catch odds
Anorith is Rock / Bug type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Anorith capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 21 | 13 | 17.95 | 10.81 |
| 5 | 206 | 41 | 55.44 | 33.38 |
| 10 | 437 | 60 | 80.70 | 48.59 |
| 15 | 655 | 73 | 98.82 | 59.50 |
| 20 | 874 | 85 | 114.10 | 68.70 |
| 25 | 1,092 | 95 | 127.58 | 76.81 |
| 30 | 1,311 | 104 | 139.75 | 84.15 |
| 35 | 1,420 | 108 | 145.46 | 87.58 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.